But consumer VR’s splashy debut in 2016 did not result in something that was immediately affordable, available, or indeed appealing to many, so it’s no surprise if you’ve been standing back and waiting for a time to jump in. Now might just be the time; a confluence of factors, including a lot of great software that eschews mistakes made by early movers, as well as dramatic… Read More
via Techcrunch
via Techcrunch
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