Mass Effect: Andromeda release date, news and rumors

Updated: Though it's been confirmed that the game's multiplayer maps will be free looks like Mass Effect: Andromeda's multiplayer mode may feature microtransactions if a listing on UK retailer ShopTo is to be believed. In their listing the retailer makes reference to something called Andromeda Points which it says can be used to obtain "multiplayer packs".

The full listing reads “Andromeda Points are an in-game currency for the Mass Effect: Andromeda Multiplayer mode only. These points can be purchased with real world currency and can be used instead of the earned in-game currency to obtain new Multiplayer packs, which contain items used in the Multiplayer mode.”

From what we can understand this means that players won't have to spend their real-life money on Andromeda Points to pick up the packs, it'll just be an option if they're not picking up in-game currency as fast as they'd like. 

This optional approach seems like a fairly reasonable way to tackle to microtransactions that with the right balance won't be unfair for players. 

Original article continues below...

Mass Effect: Andromeda, the fourth installment in BioWare’s hugely popular sci-fi role-playing franchise, is one of the most highly anticipated games of 2017. The vast 'open galaxy' adventure promises to take fans on an exciting new adventure across unexplored worlds with fresh characters.

Cut to the chase

  • What is it? The fourth game in BioWare's sci-fi RPG Mass Effect franchise
  • When's it out? March 21 in North America and March 23 in Europe
  • What systems is it coming out for? Xbox One, PC, PS4, and PS4 Pro
  • What will it cost? Pre-order prices start at £49.99

Andromeda was officially revealed to be under development at E3 2015, where fans were treated to some early concept footage, and we’ve been eagerly awaiting more solid information on the game for a while now.

The game was originally slated for a 2016 release but was delayed to early 2017 instead, with BioWare stating that it needed more time to make sure it could deliver "everything the game can and should be".

Following the game's delay, EA released a trailer at E3 2016 which didn't give much away in terms of story but did show that the game will have some impressive visuals. 

Andromeda will be released on PS4, Xbox One and PC. It was also revealed in September that the game would also run 4K on Sony's new PS4 Pro system. 

BioWare general manager Aaryn Flynn has also confirmed that the game will support HDR on Xbox One S, PlayStation 4 and PlayStation 4 Pro. As far as PC is concerned, he has confirmed that it will support HDR but wasn't able to say whether it would be HDR10 or Dolby Vision. 

What's the story?

In its feature Game Informer has cast some light on the Mass Effect: Andromeda's back story, which has been summarised on NeoGAF.

The Andromeda Initiative was set up as a multi-species, civilian missions which would send scientists, explorers and colonists to the distant Andromeda Galaxy where they would settle. The overall goal was for these explorers to establish a permanent base in the galaxy and create a reliable route between it and the Milky Way Galaxy so that the many species involved could travel between the galaxies and transport resources.

Each species embarking on the mission travelled on its own ark captained by its own pathfinder, with 4 arks in total.

From what we understand, these events take place before the Reaper invasion and those travelling on the arks towards Andromeda have no idea of the events taking place in the Milky Way Galaxy after they depart as they're deep in cryosleep. 

The game begins with humanity's ark, Hyperion, becoming separated from the rest and getting trapped in a dangerous location faced with a frightening enemy called the Kett. 

Events lead to the protagonist, Sara or Scott Ryder depending on the player's choice, becoming the pathfinder of their ark and responsible for the safety of those on board. 

Being dubbed "the new pathfinder" in the game's cinematic trailer, it seems the main storyline will revolve around the player taking charge of navigating this hostile and unfamiliar galaxy in order to lead their crew to safety or find the other arks. No doubt they will be faced with many difficult choices in the process.

There's a sense of desperation and urgency in the trailer which will give the series a completely different tone. With a whole new galaxy, ship, and the competent Commander Shepherd gone, Andromeda will certainly stand far apart from the rest of the games in the series as a fresh and complete story. 

Recently a second cinematic trailer dropped. This visually stunning trailer gives us a better look at Pathfinder Ryan's fellow crew as well as the game's frightening enemies, the Kett.

This is probably the most emotionally charged trailer we've seen for the game so far and it gives a better sense of the perils and drama that the crew will face in the uncharted territory of the Andromeda galaxy. You can watch the brand new trailer below:

Combat and customisation

We know the story is supposed to be different from the rest of the games in the Mass Effect series, but how will the gameplay differ? Apparently there will be some similarities but some big changes to contend with. 

The biggest change is the abandonment of the class system which is being replaced by a Skill Tree. This will allow players to access abilities from all classes though they'll absolutely still be able to specialise which is encouraged through specialisation bonuses.

As far as combat is concerned, it's not just guns anymore; players will be able to wield melee items such as swords and hammers and even use their jetpack to give their approach to combat more variety.

In a gameplay trailer released by BioWare at NVIDIA's keynote speech during CES 2017, we got a better look at the game's combat. The footage showed the player battling a hoard of robot foes. 

The combat appears to be fast paced, with the player constantly having to move around an open play area to land hits and dodge attacks. It also shows how players will be able to change their class type mid-battle thanks to the decision to focus on skill tree instead.

It's also recently been revealed by lead designer Ian S Frazier that players will be able to craft and name their weapons, including melee weapons such as swords and hammers. 

Frazier revealed the information on Twitter. Unfortunately, he didn't go into details and describe how exactly weapon crafting would work, but it's a feature that already exists in BioWare's other RPG series Dragon Age so chances are it will take some inspiration from there. 

Relationships

Forging relationships with companions is one of the most enjoyable aspects of playing a BioWare title and companion loyalty missions are a big part of the way the player is able to actively invest in these relationships and delve into NPC backstories. 

To the disappointment of many these loyalty missions were absent from Mass Effect 3, but they'll be making a return in Andromeda, though they'll be slightly more detached from the main storyline than they were previously. That said, there will apparently be more relationship options in Andromeda than any previous Mass Effect Game.

Whereas in Mass Effect 2 the loyalty missions were inexorably tied up with the main plot and could effect the game's ending, in Mass Effect: Andromeda they'll be "much more optional" and players will be able to complete them even after the game's main story ends. 

Apparently the game will feature a host of optional side content that players will be able to explore, including a variety of exploration activities and a mystery surrounding the protagonist's family. 

Detaching the loyalty missions and side content from the game's critical path could be a good decision as while it retains these aspects of the series that many players love, it doesn't force them on players that just aren't interested. 

We hope, however, that separating these different aspects of the story doesn't lessen the impact of player choices and their consequences. There is the risk that making players able to access all of these character storylines after the game's critical path is complete could reduce replayability and result in a more shallow story. 

Perhaps in an attempt to balance this out, decisions will apparently be less clear cut between "good" and "bad". Say goodbye to the Paragon/Renegade system. Instead each choice the player makes will have pros and cons which should make settling on a choice a more nuanced and difficult process. 

In a recent interview with Official Xbox Magazine, the game's creative director Mac Walters has explained just why Mass Effect: Andromeda won't have the Renegade to Paragon morality scale of previous titles in the series 

According to Walters the old system just felt "very Shepard" so keeping it "didn't really make sense if we weren't going to have Shepard as our protagonist."

Rather than the more basic 'good' or 'bad' dialogue options of previous games, Andromeda's new system is based more around agreeing and disagreeing which should make players pay more attention to the nuances of the response they select.

Walters said "with agree and disagree it changes by the circumstance and it changes by the character you're talking to, so you have to actually be more engaged in what's going on."

This is a much more interesting way of doing things and adds an extra dynamic to a player's relationship with the game's non-playable characters; would you be willing to let your decisions be influenced by the opinion of a crew member you want to impress? 

To add another element of depth you'll also be able select a tone of voice for your response, with Walters revealing there'll be four tones of voice to choose from.

Exploring

The player's ship will be called the Tempest. Apparently moving through the ship will not trigger any loading screens which is part of a larger effort to make travelling through the galaxy feel seamless.

Players will select which planet they want to travel to through a Galaxy mini map and though you won't get to manually pilot the ship, the game will apparently attempt to give you a sense that you're travelling towards a planet. No doubt this will be achieved through a skippable cut scene.

Once you land on a planet, you'll jump into a smaller vehicle called the Nomad which is a throwback to the Mako of Mass Effect. Thankfully, the Nomad is promised to be a big improvement on the rather volatile Mako. 

Mass Effect: Andromeda isn't an open world game in the traditional sandbox sense, according to the game's producer Michael Gamble in an interview with Official Xbox Magazine

“I definitely wouldn't call Andromeda an open-world game,” Gamble said. “We like to use the term 'exploration-based game'. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect. The layer on top of that is a layer of exploration. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.”

In a climate where game maps seem to be getting bigger because they can rather than because they have a reason to, this certainly isn't bad news. By going down the route of an open but still linear world, Andromeda will work in a similar manner to Dragon Age: Inquisition and even the original Mass Effect. 

This kind of gameplay, where environments encourage exploration but still allow you to move forward through the linear story, are great for making a player feel like they always have a reason to be there. 

All aboard

Mass Effect: Andromeda waves goodbye to the Normandy ship of previous titles and introduces The Tempest. 

In Mass Effect, the player's ship serves a variety of purposes; it's where you plan missions, get to know your companions, decide upon your character's progression, and feel safe and secure from the terrifying galaxy around you.  Since so much happens here, it's important that gameplay on the ship be as enjoyable as possible – it's your new home for tens, perhaps hundreds, of hours. 

The Tempest is planned to function much as The Normandy did in previous titles, though it'll have a few additions that set it apart. 

According to Game Informer, players won't encounter any loading screens when exploring The Tempest. Players will handle the ship's navigation from the bridge, looking out into the stars rather than accessing a galaxy map.

The galley will become the place where the players is able to change Ryder's abilities and skill-point distribution between missions. 

Ryder will have their own personal quarters, the decor of which players will apparently have some control over and they'll also see small souvenirs and markers of their journey appear here. 

As you'd expect, you'll also find your crew scattered around the ship performing various activities and, though efforts have been made to make these NPCs look more active than in previous titles, they're essentially waiting for you to interact with them.

To make walking through the ship a more immersive experience, the view out of the windows will change to reflect the player's location in the game world. Exploring the game world using The Tempest will also be a more seamless experience and the developers said they've made a big effort to reduce load times and make the process of flying to a planet, landing and leaving the ship much smoother. 

You won't, however, be able to fly the ship yourself at any point. According to the game's developers, this would just have been too much to include alongside all of the other new features 

Multiplayer

The multiplayer feature of Mass Effect 3 is back in Andromeda, though BioWare says it's more refined and improved.

According to Game Informer's recent report, Mass Effect: Andromeda's multiplayer mode has been designed to feed into the game's single player mode. How exactly this is going to play out has been left unclear, though we do know that mission funds from the multiplayer campaign will have "tendrils going out into the rest of the campaign."

The hope is that it will leave players feeling that the two are connected without making them feel forced to play multiplayer to make the most of the game. "If you feel cheated, we've done something wrong" said lead designer Ian Frazier.

That sounds like a difficult balance to strike, but BioWare's plan should work. Apparently, in the single campaign for Andromeda the player will have the ability to send teams of people across the map to complete side missions – perhaps like securing bases or perimeters. If the player would rather do these missions themselves, they can do so in multiplayer mode where they'll be part of the mission team.

It sounds slightly like how the War Table missions from Dragon Age Inquisition or the assassination contract missions work in Assassin's Creed Brotherhood. Except this time rather than being restricted to giving out these missions for unseen NPCs to complete over a set amount of play time, players will have the option to jump straight in and do the job themselves. 

This should allow players to complete the necessary task of expanding humanity's presence in the Andromeda galaxy but doesn't force them to be too involved in the task unless they wish to be. 

BioWare says that playing multiplayer will create advantages for the player in the single campaign, however it'll have no impact on the game's final ending. 

Though it's been confirmed that the game's multiplayer maps will be free looks like Mass Effect: Andromeda's multiplayer mode may feature microtransactions if a listing on UK retailer ShopTo is to be believed. In their listing the retailer makes reference to something called Andromeda Points which it says can be used to obtain "multiplayer packs".

The full listing reads “Andromeda Points are an in-game currency for the Mass Effect: Andromeda Multiplayer mode only. These points can be purchased with real world currency and can be used instead of the earned in-game currency to obtain new Multiplayer packs, which contain items used in the Multiplayer mode.”

From what we can understand this means that players won't have to spend their real-life money on Andromeda Points to pick up the packs, it'll just be an option if they're not picking up in-game currency as fast as they'd like. 

This optional approach seems like a fairly reasonable way to tackle to microtransactions that with the right balance won't be unfair for players. 

The end game

According to Game Informer, Mass Effect: Andromeda's ending will leave the door open for future games. As for details on the ending itself, fortunately those are sparse but BioWare do say "it's different than the trilogy" which wouldn't be such a bad thing.

Pre-orders

Fans of Mass Effect who know without a shadow of a doubt they're going to purchase the game will likely consider pre-ordering the title, especially since it's been revealed there will be some neat pre-order bonuses 

BioWare has confirmed that those who pre-order Mass Effect: Andromeda will receive a variety of exclusive bonuses. 

If you pre-order the game ahead of its March release you'll get access to a multiplayer booster pack, deep space explorer armour and a unique nomad skin. These aren't extras that will give you any significant advantage aside from the slight benefit XP boosters will give you when leveling up. 

You will have the inconsequential advantage of looking pretty awesome in that deep space explorer armour, though.

You can see the pre-order trailer in full below

N7 celebrations

As November 7 is N7 day (the official Mass Effect celebration day) fans were certain that new Andromeda details would drop. 

EA began teasing announcements on Twitter, posting that we’d learn about the “new characters” and “new worlds” of the game on N7 day:

Adding fuel to the fire, the official Mass Effect Twitter account confirmed that there would be a whole new trailer drop:


As recently as November 1 we were treated to a teaser trailer which involved the Andromeda Initiative, a group tasked with travelling outside the Milky Way galaxy. 

In the trailer a narrator, who was later revealed to be the father of the game’s main character, said “The time has come to prepare ourselves for a future beyond the Milky Way; a future that begins 600 years from where we stand, in a time and a place among unknown stars and unseen dangers.“

The cinematic trailer for the game officially dropped on the BioWare YouTube channel and you can watch it right here:


It's another cinematic trailer and it doesn't appear to feature much (if any) gameplay, but the visuals are certainly impressive and it confirms that the player is indeed "the new pathfinder."

Probably the biggest thing to take from this trailer is that it gives us a glimpse of the main enemy of Andromeda, the Kett. As you'd hope/expect they look threatening and frightening. 

Fans eager to stay on top of the latest announcements are able to sign up to the Andromeda Initiative on the game’s website which states that “Registered recruits will be among the first contacted to receive critical mission information, special training opportunities, and will also be eligible for reward upon program completion.”

  • Thinking of getting a PS4 Pro just for Andromeda? Why not read our PS4 Pro review



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